Easy Way to Make Diffrent Position Armour Stands in Mc

Rarity color

Common

Renewable

Yes

Stackable

JE: Yes (16)
BE: Yes (64)

Flammable item?

Yes

Size

Normal:
Width: 0.5 Blocks
Height: 1.975 Blocks
Small:
Width: 0.25 Blocks
Height: 0.9875 Blocks

Health points

20 ♥ × 10

Armor stands are entities that are able to hold and display wearable items.

Obtaining [ ]

An armor stand can be broken by quickly attacking it twice, dropping itself and any armor placed onto it.

Crafting [ ]

Ingredients Crafting recipe
Stick +
Smooth Stone Slab

Natural generation [ ]

Two armor stands are found in each taiga village outdoor armory, one equipped with an iron helmet, the other with an iron chestplate.

Usage [ ]

Players can use armor stands to hold armor, mob heads, carved pumpkins, and elytra. Commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, pulled with fishing rods, and bounced by slime blocks.

Using armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hot-bar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition*.

Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using /summon with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

In Bedrock Edition, the pose of the armor stand can be changed by sneaking and clicking on the Pose, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by clicking on the Equip.

Pose types.
No. Namespace ID Redstone power
0 animation.armor_stand.default_pose 0
1 animation.armor_stand.no_pose 1
2 animation.armor_stand.solemn_pose 2
3 animation.armor_stand.athena_pose 3
4 animation.armor_stand.brandish_pose 4
5 animation.armor_stand.honor_pose 5
6 animation.armor_stand.entertain_pose 6
7 animation.armor_stand.salute_pose 7
8 animation.armor_stand.hero_pose 8, 13 or more
9 animation.armor_stand.riposte_pose 9
10 animation.armor_stand.zombie_pose 10
11 animation.armor_stand.cancan_a_pose 11
12 animation.armor_stand.cancan_b_pose 12

Behavior [ ]

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Any armor on the stand drops when the stand is broken. Armor stands can display enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:

  • Frost Walker creates frosted ice blocks on water as usual if an armor stand is pushed with a piston.
  • Depth Strider slows the movement of the armor stand when being pushed with water.
  • A player may take damage from hitting an armor stand that holds armor enchanted with Thorns.

Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.

In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by Harming and Decay splash/lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".[1]

The stand wobbles slightly when being hit by the player.

In Java Edition, it is possible to create an armor stand with arms using the /summon command. It is also possible to change an armor stand without arms into a stand with arms by using the /data command. The commands are as follows:

  • /data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}, which will change the nearest armor stand into an armor stand with arms.
  • /summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which will summon a new armor stand with arms shown.
  • /summon armor_stand ~ ~ ~ {Rotation:[0.0f]}, which will summon a new armor stand that will face your desired direction (you have to change the "0.0f" to other numbers or else it will face the same way as a default armor stand, such as "90.0f" or "180.0f").

Sounds [ ]

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block breaking Friendly Creatures Hitting the entity entity.armor_stand.hit subtitles.block.generic.hit 1.0 1.0 16
Block broken Friendly Creatures Destroying the entity entity.armor_stand.break subtitles.block.generic.break 1.0 1.0 16
Block placed Blocks Placing the entity entity.armor_stand.place subtitles.block.generic.place 1.0 1.0 16
Block placed Friendly Creatures The entity falls onto a block entity.armor_stand.fall subtitles.entity.armorstand.fall 1.0 1.0 16

Data values [ ]

ID [ ]

Java Edition:

Armor Stand Identifier Form Translation key
Item armor_stand Item item.minecraft.armor_stand
Armor Stand Identifier Translation key
Entity armor_stand entity.minecraft.armor_stand

Bedrock Edition:

Armor Stand Identifier Numeric ID Form Translation key
Item armor_stand 552 Item item.armor_stand.name
Armor Stand Identifier Numeric ID Translation key
Entity armor_stand 61 entity.armor_stand.name

Item data [ ]

Java Edition:

  •  tag: The item's tag tag.
    •  EntityTag: Stores entity data that is applied to the entity when created.
      • See Entity Format.

Bedrock Edition:

In Bedrock Edition, armor stands have no additional item tag.
See Bedrock Edition level format/Item format.

Entity data [ ]

Armor stands have entity data associated with them that contain various properties of the entity.

Java Edition:

  • Entity data
    • Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
    •  DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 16191 or4144896 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
    •  Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
    •  Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
    •  NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
    •  Pose: Rotation values for the ArmorStand's pose.
      •  Body: Body-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  Head: Head-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftArm: Left Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  LeftLeg: Left Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightArm: Right Arm-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
      •  RightLeg: Right Leg-specific rotations.
        • : x-rotation.
        • : y-rotation.
        • : z-rotation.
    •  ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
    •  Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.

Disabled slots [ ]

Binary Integer number Result
2^0 1 Disable adding or changing mainhand item
2^1 2 Disable adding or changing boots item
2^2 4 Disable adding or changing leggings item
2^3 8 Disable adding or changing chestplate item
2^4 16 Disable adding or changing helmet item
2^5 32 Disable adding or changing offhand item
2^8 256 Disable removing or changing mainhand item
2^9 512 Disable removing or changing boots item
2^10 1024 Disable removing or changing leggings item
2^11 2048 Disable removing or changing chestplate item
2^12 4096 Disable removing or changing helmet item
2^13 8192 Disable removing or changing offhand item
2^16 65536 Disable adding mainhand item
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item
2^21 2097152 Disable adding offhand item

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Video [ ]

Note: This video is outdated as Zoglins now attack armor stands

History [ ]

Java Edition
1.8 August 5, 2014 Armor Stand (pre-release).png Armor Stand (item) (pre-release).png Searge tweeted a image of an armor stand. The appearance was changed before release.
August 5, 2014 Showed crafting recipe and name "[Armor Stand]", both were changed before release.
14w32a Armor Stand JE1.png Added armor stands.
14w32b Armor Stand (item) JE1 BE1.png The item texture has changed.
Pick-block can now be used on armor stands.
Armor stands can now no longer be crafted using slabs other than stone slabs.
14w32c Added a NoBasePlate tag for the armor stand.
14w33a Breaking particles have been added for the armor stand.
1.8.1 pre1 Added Marker tag for armor stands.
1.9 15w31a Armor stands can now dual wield.
HandItems and ArmorItems tags added for armor stands, which is intended to replace the Equipment tag.
15w33a The Equipment tag has been removed from armor stands.
15w47a The armor stand now wobbles when hit by the player.
16w02a Marker ArmorStands will now only outline their equipment when glowing.
1.11 16w32a The entity ID of the armor stand has been changed from ArmorStand to armor_stand.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 416.
1.14 18w43a Armor Stand JE2.png The texture of armor stands has been changed to the new oak planks texture.
Armor Stand (item) JE2 BE2.png The texture of armor stand items has been slightly changed. (Comparison: Armor Stand (item) Texture Change 1.13 to 18w43a.gif)
18w50a Armor Stand JE3.png The texture of armor stands has been changed again.
Armor stands now generate in taiga villages.
1.15 19w42a Armor stands can now be placed by dispensers.
1.16 20w07a Armor stands no longer fall through fences and walls when placed.[2]
20w14a Zoglins now attack armor stands.
1.17 20w45a Armor Stand 20w45a.png The model of the armor stand has been changed.
20w46a Armor Stand JE3.png The model of the armor stand has been changed back to how it was in 1.16.
1.18 Pre-release 5 Armor Stand JE4.png Changed smooth stone texture on armor stand.
Bedrock Edition
1.2.0 beta 1.2.0.2 Armor Stand BE1.png Armor Stand (item) JE1 BE1.png Added armor stands.
1.10.0 beta 1.10.0.3 Armor Stand BE2.png The texture of armor stands has been changed.
Armor Stand (item) JE2 BE2.png The texture of armor stand items has been slightly changed.
1.12.0 beta 1.12.0.2 Armor Stand with Leather Armor MCPE-44669.png Leather armor no longer shows as being dyed properly when worn by armor stands.
beta 1.12.0.3 Armor Stand wear Chicken.png Armor Stand wear Rabbit.png Armor Stand wear Salmon.gif Armor Stand wear Pufferfish.gif Armor Stand wear Slime.png When armor stands hold a raw chicken, raw rabbit, raw salmon, pufferfish or a slime block, they now wear these mob counterparts.[3]
1.13.0 beta 1.13.0.1 Leather armor now shows as being dyed properly when worn by armor stands.
beta 1.13.0.4 Armor stands no longer hold certain mobs if they are holding a item related to them.
Armor stands now have a smoother animation when changing poses.
1.16.0 ? Armor stands are now targeted by zoglins.
1.16.210 beta 1.16.210.51 Armor stands are no longer attacked by goats.
Legacy Console Edition
TU31 CU19 1.22 Patch 3 1.0.1 Armor Stand JE1.png Armor Stand (item) JE1 BE1.png Added armor stands.
TU43 CU33 1.36 Patch 13 Added sounds for armor stands.
TU60 CU51 1.64 Patch 30 1.0.11 Armor Stand BE1.png Armor stands now have arms and the player can now change the pose of the armor stand.
1.90 Armor Stand BE2.png The texture of armor stands has been changed.
Armor Stand (item) JE2 BE2.png The texture of armor stand items has been slightly changed.

Issues [ ]

Issues relating to "Armor Stand" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • Equipping armor stands with certain blocks and items can cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.[4] [5]
  • Bedrock Edition has a version exclusive armor stand model, which includes posable arms.
  • Using redstone to change the stands reverse the poses, starting with the Can-can pose first.
  • Placing the stand within three powered redstone dust always changes its pose to the Honor pose. Repeaters also switch the stand to the honor pose if not set four blocks from one.
  • Using external tools, armor stand spawners can be placed.
  • Secret signatures for JAPPA and Searge can be found at the bottom of the Armor Stands texture.

Gallery [ ]

References [ ]

  1. MCPE-24341
  2. MC-65951
  3. MCPE-48629
  4. MC-67415 – "Armor Stands with Slime Block rendering entities behind them" resolved as "Won't Fix"
  5. MC-67674 – "Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues" resolved as "Won't Fix"

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Source: https://minecraft.fandom.com/wiki/Armor_Stand

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